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Can you run Street Fighter V? PC requirements and settings

Street Fighter V, by CAPCOM Co., Ltd. (Action), came out on Steam on February 15, 2016. Here are the official specs, and what they mean on the most common graphics cards.

Publisher's recommended cardNVIDIA GeForce GTX 960 or AMD Radeon R7 370
Minimum cardNVIDIA GeForce GTX 480, GTX 570, GTX 670, or better
Recommended RAM8 GB
Our conservative estimate60 fps at 1080p, high settings, with a GeForce GTX 1060

Estimate per graphics card

Which settings to aim for with your card

For each card: the highest settings level that stays smooth, and the expected frame-rate range. This is a conservative estimate worked out from the publisher's recommended specs, not a measurement: your processor, drivers and game updates move it.

Graphics card1080p 1440p4K
GeForce RTX 5080 16 GBHighover 300 fpsHighover 300 fpsHigh197–271 fps
Radeon RX 9070 XT 16 GBHighover 300 fpsHighover 300 fpsHigh171–236 fps
GeForce RTX 5070 12 GBHighover 300 fpsHighover 259 fpsHigh141–194 fps
GeForce RTX 4070 Super 12 GBHighover 300 fpsHighover 259 fpsHigh141–194 fps
Radeon RX 7800 XT 16 GBHighover 300 fpsHighover 247 fpsHigh134–185 fps
GeForce RTX 4070 12 GBHighover 300 fpsHighover 227 fpsHigh123–170 fps
GeForce RTX 3080 10 GBHighover 300 fpsHighover 223 fpsHigh121–167 fps
Radeon RX 9060 XT 16 GBHighover 286 fpsHigh185–255 fpsHigh101–139 fps
GeForce RTX 4060 Ti 8 GBHighover 273 fpsHigh177–244 fpsHigh96–132 fps
GeForce RTX 3070 8 GBHighover 273 fpsHigh177–244 fpsHigh96–132 fps
Radeon RX 6700 XT 12 GBHighover 260 fpsHigh169–232 fpsHigh92–126 fps
GeForce RTX 5060 8 GBHighover 253 fpsHigh164–226 fpsHigh89–123 fps
Intel Arc B580 12 GBHighover 234 fpsHigh152–209 fpsHigh82–113 fps
GeForce RTX 4060 8 GBHighover 227 fpsHigh147–203 fpsHigh80–110 fps
Radeon RX 7600 8 GBHighover 220 fpsHigh143–197 fpsHigh78–107 fps
GeForce RTX 3060 12 GBHigh194–267 fpsHigh126–173 fpsHigh68–94 fps
Radeon RX 6600 8 GBHigh180–248 fpsHigh117–161 fpsHigh63–87 fps
GeForce RTX 2060 6 GBHigh146–201 fpsHigh95–130 fpsMedium67–92 fps
GeForce GTX 1660 Super 6 GBHigh125–172 fpsHigh81–112 fpsMedium57–79 fps
Radeon RX 580 8 GBHigh96–133 fpsHigh62–86 fpsLow59–82 fps
GeForce GTX 1060 6 GBHigh89–123 fpsHigh58–79 fpsLow55–76 fps

Without DLSS, FSR or frame generation: turning them on raises the frame rate noticeably when the game offers them.

Best settings

Best graphics settings for Street Fighter V by graphics card

The setting ORION's “Recommended” profile would pick to play at 60 frames per second: the best-looking detail level that stays smooth, with upscaling when it lets you go one step up (DLSS on GeForce RTX, XeSS on Intel Arc, FSR on other cards). If Street Fighter V doesn't offer it, use the level from the previous table.

Graphics card1080p1440p
GeForce RTX 5070Highover 300 fpsHighover 259 fps
GeForce RTX 4070Highover 300 fpsHighover 227 fps
Radeon RX 7800 XTHighover 300 fpsHighover 247 fps
GeForce RTX 4060 TiHighover 273 fpsHigh177–244 fps
GeForce RTX 3070Highover 273 fpsHigh177–244 fps
Intel Arc B580Highover 234 fpsHigh152–209 fps
GeForce RTX 4060Highover 227 fpsHigh147–203 fps
Radeon RX 7600Highover 220 fpsHigh143–197 fps
GeForce RTX 3060High194–267 fpsHigh126–173 fps
Radeon RX 6600High180–248 fpsHigh117–161 fps
GeForce GTX 1660 SuperHigh125–172 fpsHigh81–112 fps

At these levels, ORION keeps textures on high from 8 GB of video memory (they cost memory, hardly any frames), sets the frame cap on the target for steady pacing, turns off motion blur and film grain, and leaves vertical sync off. This is a conservative estimate, not a measurement: in ORION, the first measured session corrects the setting.

Official specs

Minimum and recommended requirements

Minimum

OS
Windows 7 64-bit
Processor
Intel Core i3-4160 @ 3.60GHz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 480, GTX 570, GTX 670, or better
DirectX
Version 11
Publisher's note
Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers.

Recommended

OS
WINDOWS 7, 8, 8.1, 10 (64-BIT Required)
Processor
Intel Core i5-4690K @3.50GHz or AMD FX-9370
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960 or AMD Radeon R7 370
DirectX
Version 11
Publisher's note
Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers.

Source: the game's Steam page, read on October 7, 2026.

Where to buy

Buy Street Fighter V

The official page first. In ORION, the Store tab compares prices across shops, with the official stores listed before key resellers.

On your PC

The same estimate with your own hardware, and the settings applied for you

ORION is a free game launcher for Windows. It reads your graphics card, processor and screen, estimates every game in your library, then measures the real frame rate while you play and sets the game up with its "Recommended" profile. No account, no ads.

Questions

Street Fighter V at a glance

Which graphics card do I need for Street Fighter V at 1080p?

The publisher recommends: NVIDIA GeForce GTX 960 or AMD Radeon R7 370. By our conservative estimate, high settings hold 60 frames per second at 1080p with a GeForce GTX 1060.

What are the best graphics settings for Street Fighter V on an RTX 4060?

For 60 frames per second at 1080p, ORION's “Recommended” profile would pick High settings: over 227 frames per second according to our conservative estimate.

Can I run Street Fighter V on an RTX 3060?

By our estimate, a GeForce RTX 3060 runs Street Fighter V at 1080p on high settings, between 194 and 267 frames per second.

Can I run Street Fighter V on an RTX 4060?

By our estimate, a GeForce RTX 4060 runs Street Fighter V at 1080p on high settings, over 227 frames per second.

How much RAM does Street Fighter V need?

The publisher recommends 8 GB of RAM (minimum: 6 GB).

How are these estimates worked out?

The publisher's recommended specs are the reference point (about 60 frames per second at 1080p on high settings, unless the publisher says otherwise). Each card's power is compared with the recommended card (the average when the publisher names several), then adjusted to the screen resolution. A low margin is kept, and less video memory than recommended drops one level.

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