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Can you run We Were Here? PC requirements and settings

We Were Here, by Total Mayhem Games (Action, Adventure, Indie), came out on Steam on February 3, 2017. Here are the official specs, and what they mean on the most common graphics cards.

Publisher's recommended cardNvidia GTX 1660TI or equivalent, integrated graphics not supported
Minimum cardNvidia GTX 1060 6GB or equivalent, integrated graphics not supported
Recommended RAM8 GB
Our conservative estimate60 fps at 1080p, high settings, with a GeForce RTX 2060

Estimate per graphics card

Which settings to aim for with your card

For each card: the highest settings level that stays smooth, and the expected frame-rate range. This is a conservative estimate worked out from the publisher's recommended specs, not a measurement: your processor, drivers and game updates move it.

Graphics card1080p 1440p4K
GeForce RTX 5080 16 GBHigh213–293 fpsHigh138–190 fpsHigh75–103 fps
Radeon RX 9070 XT 16 GBHigh185–255 fpsHigh120–165 fpsHigh65–90 fps
GeForce RTX 5070 12 GBHigh152–210 fpsHigh99–136 fpsMedium70–96 fps
GeForce RTX 4070 Super 12 GBHigh152–210 fpsHigh99–136 fpsMedium70–96 fps
Radeon RX 7800 XT 16 GBHigh145–200 fpsHigh94–130 fpsMedium67–92 fps
GeForce RTX 4070 12 GBHigh133–184 fpsHigh86–119 fpsMedium61–84 fps
GeForce RTX 3080 10 GBHigh131–180 fpsHigh85–117 fpsMedium60–83 fps
Radeon RX 9060 XT 16 GBHigh109–150 fpsHigh71–97 fpsLow67–93 fps
GeForce RTX 4060 Ti 8 GBHigh104–143 fpsHigh67–93 fpsLow64–88 fps
GeForce RTX 3070 8 GBHigh104–143 fpsHigh67–93 fpsLow64–88 fps
Radeon RX 6700 XT 12 GBHigh99–136 fpsHigh64–88 fpsLow61–84 fps
GeForce RTX 5060 8 GBHigh97–133 fpsHigh63–86 fpsLow60–82 fps
Intel Arc B580 12 GBHigh89–123 fpsHigh58–79 fpsLow55–76 fps
GeForce RTX 4060 8 GBHigh87–119 fpsHigh56–77 fpsLow53–74 fps
Radeon RX 7600 8 GBHigh84–116 fpsMedium71–98 fpsLow52–71 fps
GeForce RTX 3060 12 GBHigh74–102 fpsMedium62–86 fpsLow45–63 fps
Radeon RX 6600 8 GBHigh69–95 fpsMedium58–80 fpsLow42–58 fps
GeForce RTX 2060 6 GBHigh56–77 fpsLow63–87 fpsLow34–47 fps
GeForce GTX 1660 Super 6 GBMedium62–85 fpsLow54–75 fpsToo weakunder 30 fps
Radeon RX 580 8 GBLow64–89 fpsLow42–57 fpsToo weakunder 30 fps
GeForce GTX 1060 6 GBLow59–82 fpsLow38–53 fpsToo weakunder 30 fps

Without DLSS, FSR or frame generation: turning them on raises the frame rate noticeably when the game offers them.

Best settings

Best graphics settings for We Were Here by graphics card

The setting ORION's “Recommended” profile would pick to play at 60 frames per second: the best-looking detail level that stays smooth, with upscaling when it lets you go one step up (DLSS on GeForce RTX, XeSS on Intel Arc, FSR on other cards). If We Were Here doesn't offer it, use the level from the previous table.

Graphics card1080p1440p
GeForce RTX 5070High152–210 fpsHigh99–136 fps
GeForce RTX 4070High133–184 fpsHigh86–119 fps
Radeon RX 7800 XTHigh145–200 fpsHigh94–130 fps
GeForce RTX 4060 TiHigh104–143 fpsHigh67–93 fps
GeForce RTX 3070High104–143 fpsHigh67–93 fps
Intel Arc B580High89–123 fpsHigh58–79 fps
GeForce RTX 4060High87–119 fpsHigh56–77 fps
Radeon RX 7600High84–116 fpsHigh + FSR Quality72–101 fps
GeForce RTX 3060High74–102 fpsHigh + DLSS Quality64–89 fps
Radeon RX 6600High69–95 fpsHigh + FSR Quality59–82 fps
GeForce GTX 1660 SuperHigh + FSR Quality64–89 fpsMedium + FSR Balanced60–82 fps

At these levels, ORION keeps textures on high from 8 GB of video memory (they cost memory, hardly any frames), sets the frame cap on the target for steady pacing, turns off motion blur and film grain, and leaves vertical sync off. This is a conservative estimate, not a measurement: in ORION, the first measured session corrects the setting.

Official specs

Minimum and recommended requirements

Minimum

OS
Windows 10 64 bit
Processor
Intel Core i5 4000 series or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported
DirectX
Version 11
Storage
4 GB
Publisher's note
A working PC-compatible microphone

Recommended

OS
Windows 11 64 bit
Processor
Intel Core i5-4460
Memory
8 GB RAM
Graphics
Nvidia GTX 1660TI or equivalent, integrated graphics not supported
DirectX
Version 11
Storage
4 GB
Publisher's note
A working PC-compatible microphone

Source: the game's Steam page, read on October 7, 2026.

On your PC

The same estimate with your own hardware, and the settings applied for you

ORION is a free game launcher for Windows. It reads your graphics card, processor and screen, estimates every game in your library, then measures the real frame rate while you play and sets the game up with its "Recommended" profile. No account, no ads.

Questions

We Were Here at a glance

Which graphics card do I need for We Were Here at 1080p?

The publisher recommends: Nvidia GTX 1660TI or equivalent, integrated graphics not supported. By our conservative estimate, high settings hold 60 frames per second at 1080p with a GeForce RTX 2060, and a GeForce GTX 1060 gets there with lower settings.

What are the best graphics settings for We Were Here on an RTX 4060?

For 60 frames per second at 1080p, ORION's “Recommended” profile would pick High settings: between 87 and 119 frames per second according to our conservative estimate.

Can I run We Were Here on an RTX 3060?

By our estimate, a GeForce RTX 3060 runs We Were Here at 1080p on high settings, between 74 and 102 frames per second.

Can I run We Were Here on an RTX 4060?

By our estimate, a GeForce RTX 4060 runs We Were Here at 1080p on high settings, between 87 and 119 frames per second.

How much RAM does We Were Here need?

The publisher recommends 8 GB of RAM.

How much storage does We Were Here take?

The official page asks for 4 GB of storage.

How are these estimates worked out?

The publisher's recommended specs are the reference point (about 60 frames per second at 1080p on high settings, unless the publisher says otherwise). Each card's power is compared with the recommended card (the average when the publisher names several), then adjusted to the screen resolution. A low margin is kept, and less video memory than recommended drops one level.

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